Augments
BetaHero-specific augments don't yet link back to their champions and some ability text is still wonky. Working on it.
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Air Axiom
Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds.
Artillery Barrage
Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.
Augmented Power
Your next augment is one tier higher.
Backup Bows
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.<br><br><tftitemrules>Attacks: @TFTUnitProperty.item:TFT_Augment_ComponentQuest_Tracker@</tftitemrules>
Band of Thieves
Gain 1 Thief's Gloves.
Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Big Friend I
Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.
Bonk!
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.
Boxing Lessons
Your team gains 30 Health for each ally that starts combat in the front row.
Branching Out
Gain a random Emblem.
Branching Out+
Gain a random Emblem and a Reforger.<br><br><rules>Reforgers allow you to remake any item.</rules>
Called Shot
Set your win streak to 4. Gain 4 gold.
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.<br><br>Champion: @TFTUnitProperty.item:TFT_Augment_WorthTheWait@
Carve a Path
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.<br><br><tftitemrules>Damage dealt: @TFTUnitProperty.item:TFT_Augment_ComponentQuest_Tracker@</tftitemrules>
Celestial Blessing I
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
Chaotic Evolution
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
Charge Transfer I
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Cognitive Tax
Gain 8 gold and 1 XP.
Cognitive Tax+
Gain 12 gold and 3 XP.
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component now.<br><br><rules>The anvil offers 4 choices.</rules>
Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.<br><br><tftitemrules>Damage dealt: @TFTUnitProperty.item:TFT_Augment_ComponentQuest_Tracker@</tftitemrules>
Corrosion
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
Critical Success
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.<br><br><tftitemrules>Critical strikes: @TFTUnitProperty.item:TFT_Augment_ComponentQuest_Tracker@</tftitemrules>
Delayed Start
Sell your board and bench. Gain 4 random 2-star tier-cost champions. Disable your Shop for the next roundstoskip rounds.
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Earth Axiom
Gain an Earth Hex. Champions within gain 40 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 2 seconds.
Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.
Electrocharge I
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. @TFTUnitProperty.item:TFT_Augment_Expedition_Tooltip@
Extra Buckles
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.<br><br><tftitemrules>Damage taken: @TFTUnitProperty.item:TFT_Augment_ComponentQuest_Tracker@</tftitemrules>
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).<br><br>Deaths Remaining: @TFTUnitProperty.item:TFT_Augment_EyeForAnEyeDeaths@
Eye For An Eye+
Gain a random component. For every 18 ally champions that die, gain another component (max 2).<br><br>Deaths Remaining: @TFTUnitProperty.item:TFT_Augment_EyeForAnEyeDeaths@
Feeling Lucky
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.<br><br>@TFTUnitProperty.item:TFT_Augment_FeelingLucky_Tooltip@
Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Fire Axiom
Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds.
Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Flowing Tears
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.<br><br><tftitemrules>Mana spent: @TFTUnitProperty.item:TFT_Augment_ComponentQuest_Tracker@</tftitemrules>
Focused Fire
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Good For Something I
Champions that aren't holding items have a dropchance% chance to drop 1 gold on death.
Group Hug I
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
Healing Orbs I
When an enemy dies, the nearest ally is healed for 220.
Iron Assets
Gain a component anvil and 3 gold.
Item Grab Bag
Gain 1 random completed item.
Kick Start
Gain a random 2-star 2-cost champion and 1 gold.
Late Game Specialist
When you reach Level 9, gain 36 gold.
Latent Forge
After NumberOfCombats player combats, gain an Artifact anvil. <br><br><rules>The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.</rules>
Leap of Faith
Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.
Lineup
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.<br>Total Payouts: @TFTUnitProperty.item:TFT11_BloodBankPayoutTotal@ Gold<br>
Makeshift Armor I
Allies without items equipped gain 30 Armor and Magic Resist.
Missed Connections
Gain a copy of each 1-cost champion.
On a Roll
Whenever you star up a champion that you fielded last combat, gain NumRolls free Shop rerolls. Gain 2 gold.
One Two Three
Gain 1 1-cost champion, numchamps 2-cost champion, and 1 3-cost champion.
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Over Encumbered
For the next stage, you only get 2 bench slots. After, get Components item components.
Pandora's Items
Round start: items on your bench are randomized. <br><br>Gain 1 random component.
Partial Ascension
After 12 seconds of combat, your team gains 20% Damage Amp.
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
Placebo
Your team gains 1% Attack Speed. Gain 8 gold.
Placebo+
Your team gains 1% Attack Speed. Gain 14 gold.
Preparation I
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Rolling For Days I
Gain 10 free Shop rerolls.
Second Wind
After 10 seconds of combat, your team heals 40% of their missing Health.
Silver Destiny
Gain a random Silver Augment and 2 gold.
Silver Destiny+
Gain a random Silver Augment and 4 gold.
Silver Spoon
Gain 10 XP.<br>
Size Matters
Gain a Giant's Belt. After a champion starts combat with more than HealthRequired max Health, gain a Warmog's Armor.
Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.<br><br>Reward: @TFTUnitProperty.item:TFT_Augment_MagicRoll@
Small Grab Bag
Gain 2 random item components.
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
Stand United
Gain 1% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.<br><br>Current Bonus: @TFTUnitProperty.item:TFT_Augment_Diversify_ADCounter@% %i:scaleAD% @TFTUnitProperty.item:TFT_Augment_Diversify_APCounter@% %i:scaleAP%<br>
Stellar Combo
Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.
Survivor
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.<br><br><rules>This item allows you to copy a 3-cost or less champion.</rules>
Teaming Up
Gain 1 random component and 2 random 3-cost champions.
Termeepnal Velocity
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
The Tower
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Tiny Titans
Increase your current and max player health by heal.
Titanic Titan
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
Trials of Twilight
Gain 2 Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 2 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
Trials of Twilight II
Gain 1 Xin Zhao and a Bloodthirster. Xin Zhao becomes an Attack Fighter. After 2 player combats as a 3-star, unlock Zaahen. <br><br>At the start of the next 2 stages, gain a Lesser Champion Duplicator.
Twin Guardians
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
Water Axiom
Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds.
Wood Axiom
Gain a Wood Hex. Champions within gain 15% max Health. After combat, they permanently gain 55 Health.
Yasuo's Golden Hex
Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.
3 Threes
Gain 3 random 2-star 3-cost champions and 3 gold.
A Magic Roll
Roll 3 dice. Gain rewards based on their total.<br><br>Reward: @TFTUnitProperty.item:TFT_Augment_MagicRoll@
Advanced Loan
Gain 20 Gold. Your next augment is one tier lower.
Advanced Loan+
Gain 33 Gold. Your next augment is one tier lower.
Ahri's Boon
Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.
Anima Commander
Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 10.
Apotheotic Forge
Choose 1 of 4 Divine Artifacts.<br><br><rules>Artifacts are more powerful items with a unique effect.</rules>
Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.<br><br><tftitemrules>TFT Macao Open, 2024</tftitemrules>
Ascension
After 12 seconds of combat, your team gains 35% Damage Amp.
Aura Farming
Gain a StarLevel-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.
Aurelion Sol's Boon
Choose 1 of 3 quests to prove yourself to Aurelion Sol.<br><br>Chosen Quest: @TFTUnitProperty.item:TFT17_Augment_AurelionSolGodAugment@
Backline Blueprint
Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.
Bandle Bounty I
Reach level 10 and field 10 unique Yordles to reveal the Bandle Path's secret. Gain a Lulu and a Rumble.
Bandle Bounty II
For every Yordle you've unlocked or unlock, gain 2 gold. Reach level 10 and field 10 unique Yordles to reveal the Bandle Path's secret. Gain a Tristana and Teemo.
Best Friends II
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. <br><br><rules>Reforgers allow you to remake any item.</rules>
Birthday Reunion
Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.<br><br><tftitemrules>Inkborn Fables Tactician's Crown, 2024</tftitemrules>
Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
Bodyguard Training
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.<br><br><tftitemrules>Gizmos & Gadgets Championship, 2022</tftitemrules>
Booster Pack
Gain 10 gold of random champions. (At least one 3-cost guaranteed!)<br><br><rules>(Each champion has a small chance of being holographic!)</rules>
Booster Pack+
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)<br><br><rules>(Each champion has a small chance of being holographic!)</rules>
Booster Pack++
Gain 26 gold of random champions. (At least one 5-cost guaranteed!)<br><br><rules>(Each champion has a small chance of being holographic!)</rules>
Bringer of Ruin
Every takedown Atakhan scores permanently grants him 1% Ability Power and 30 max Health. Gain a Briar and a Sion. <br>(Current Takedowns: @TFTUnitProperty.trait:TFT16_Augment_Noxus_BringerOfRuin_Takedowns@)
Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.<br><br>Damage Amp Bonus: @TFTUnitProperty.item:TFT_Augment_BronzeForLife_CurrentDamageAmp@%
Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
Care Package
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.<br><br><rules>The anvil offers 4 choices.</rules>
Celestial Blessing II
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
Chaos Magic
Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Neeko and an Ahri.
Charge Transfer II
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Clockwork Accelerator
Your team gains attackspeed% Attack Speed every frequency seconds in combat.
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cognitive Overload
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Contract Killer
Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.
Cooking Pot
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
Cosmic Calling
Gain a Spear of Shojin and a Leona. On Stage 3-7, gain a Taric.
Cosmic Restart
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.
Crash Test Dummies
Gain Numdummies Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for stun seconds.
Crown's Will
Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.
Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
Cybernetic Implants
Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.
Cybernetic Uplink
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Darkwill's Invasion
Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active.
Deadlier Blades
Gain a Deathblade. Deathblades permanently gain AD% Attack Damage whenever their holders score a takedown.
Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain AP% Ability Power whenever their holders score a takedown.
Defense of the Placidium
Your team gains 8% Durability, increased to 12% if the Ionia trait is active.
Demacia Forever
Demacians gain 3 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
Double Trouble
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
Early Learnings
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.<br>@TFTUnitProperty.item:TFT_Augment_EarlyLearning_TRAKey@<br><tftitemrules>TFT Vegas Open, 2023</tftitemrules>
Ekko's Boon
Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers.
Electrocharge II
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Epic Rolldown
When you reach Level 8, gain 20 Shop rerolls.<br><br><tftitemrules>Runeterra Reforged Championship, 2023</tftitemrules>
Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Evelynn's Boon
Your team gains 10% Durability. Lose an additional 1 Tactician health when you lose combat.
Evolve and Overcome
For every 6 champions that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. @TFTUnitProperty.item:TFT_Augment_EvolveAndOvercome_Tooltip@<br><br><rules>Void provides unique Mutations.</rules><br>
Exclusive Customization
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.<br><br><rules>Use a Lucky Item Chest on a champion to choose from an armory of recommended items!</rules>
Exclusive Customization II
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.<br><br><rules>Use a Lucky Item Chest on a champion to choose from an armory of recommended items!</rules>
Exiles II
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Explosive Growth
Now and at the start of the next Rounds rounds, gain 7 XP.
Explosive Growth+
Now and at the start of the next Rounds rounds, gain 10 XP.
Feed the Flames
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.
Forward Thinking
Lose all your gold. After Rounds player combats, gain back the original amount and another 70 gold.<br><br>Incoming Gold: @TFTUnitProperty.item:TFT_Augment_ForwardThinkingGold@
Frontline Foundation
Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.
Gain @Gold@ Gold
Gain 21 gold.
Gilded Steel
Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.<br><br><tftitemrules>K.O. Coliseum Tactician's Crown, 2025</tftitemrules>
Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Gold Destiny
Gain a random Gold Augment and 3 gold.
Gold Destiny+
Gain a random Gold Augment and 6 gold.
Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Group Hug II
Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.
Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round.<br><tftitemrules>When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries</tftitemrules>
Healing Orbs II
When an enemy dies, the nearest ally is healed for 500.
Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional Health permanent max Health.
Heavy Is the Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Hefty Rolls
Your team gains Health Health and size for each time you've rolled this game. Gain 5 gold. <br><br><rules>Rolls: @TFTUnitProperty.Item:TFT_Augment_HeftyRolls_NumRolls@ Health: @TFTUnitProperty.Item:TFT_Augment_HeftyRolls_HealthBonus@</rules>
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 5 gold.<br><br><rules>This item allows you to copy a 3-cost or less champion.</rules>
Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators and 8 gold.<br><br><rules>This item allows you to copy a 3-cost or less champion.</rules>
Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators and 14 gold.<br><br><rules>This item allows you to copy a 3-cost or less champion.</rules>
Hexgate Travel
When the Piltover invention triggers for the first time each combat, gain a random number of Piltover champions that cost between 1 and 3 gold. Gain a Caitlyn and a Vi.
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Hustler
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.<br><br><rules>Interest is extra gold you gain per 10g saved.</rules>
Indecision I
In 3 rounds, choose a new augment of the same tier. Gain 4 gold now.
Indecision II
In 3 rounds, choose a new augment of the same tier. Gain 6 gold now.
Indiscriminate Killer
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Infinity Protection
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.<br><br><tftitemrules>Monsters Attack Championship, 2023 </tftitemrules>
Invader Zed
Gain a Spear of Shojin. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops.<br><br>Zed is a 5-cost Attack Fighter that creates clones of himself.
Ixtal Expeditionist
Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10.
Jeweled Lotus I
Your team gains 20% Critical Strike Chance and <TFTKeyword>Precision</TFTKeyword>.<br><br>{{TFT_Keyword_Precision}}
Kahunahuna
Every 5th attack deals bonus true damage equal to 150% Basic Attack Damage.
Kayle's Boon
Upgrade a random completed item to Radiant.
Know Your Enemy
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
Last Second Save
The first time each ally falls below 35% Health, they restore 20% maximum Health.
Late Game Scaling
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.<br><br><tftitemrules>Cyber City Tactician's Crown, 2025</tftitemrules>
Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.<br><br><tftitemrules>Reckoning Championship, 2021</tftitemrules>
Lifting Competition
At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain a Shen and a Sion.<br><br>@TFTUnitProperty.item:TFT16_Augment_Weightlifting_RewardName@@TFTUnitProperty.item:TFT16_Augment_Weightlifting_CurrentHealth@ / @TFTUnitProperty.item:TFT16_Augment_Weightlifting_MaxHealth@
Little Buddies
Your 4-cost and 5-cost champions gain health Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.<br><br>@TFTUnitProperty.item:TFT_Augment_LittleBuddies_Tooltip@
Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Makeshift Armor II
Allies without items equipped gain 50 Armor and Magic Resist.
Malicious Monetization
Gain 4 gold. For the next Rounds rounds, enemy champions drop 2 gold when killed.<br><br>@TFTUnitProperty.item:TFT_Augment_MirroredMonetization_TotalGoldTooltip@
Max Build
Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.<br><br><tftitemrules>Galaxies Championship, 2020</tftitemrules>
May the Fours Be With You
Your 4-cost champions and Jhin gain 254 Health and 14% Attack Speed. Gain a Jhin.
Mess Hall
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 (%i:scaleAD%%i:scaleAP%) magic damage.
Misfits
Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.<br><br>@TFTUnitProperty.item:TFT_Augment_Misfits_TotalHealthTooltip@
Money Hungry
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat. <br><br>@TFTUnitProperty.item:TFT_Augment_NoScoutNoPivot_TrackerTRAKEY_Holder@
Pair of Fours
If your team has exactly 2 4-cost champions, they each gain 504 Health and 28% Attack Speed. Gain a random 4-cost.
Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pandora's Items II
Round start: items on your bench are randomized.<br><br>Gain 2 random components.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain GoldRequired gold worth of champions in this way, gain a Thief's Gloves. @TFTUnitProperty.item:TFT_Augment_Pilfer_Tooltip@<br><br>@TFTUnitProperty.item:TFT_Augment_Pilfer_RulesText@
Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Poison Pals
Gain a 2-star Teemo. Singed's damage refreshes Teemo's poisons, and every 100 magic damage Teemo deals grants your strongest Singed 2% Ability Power. Gain a Teemo after each player combat.
Portable Forge
Choose 1 of 4 Artifacts.<br><br><rules>Artifacts are more powerful items with a unique effect.</rules>
Precision and Grace
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
Preparation II
Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
Promised Protection
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources.
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
Raining Gold
Gain 7 gold now and 1 gold every round.
Reach for the Stars
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.
Replication
Choose 1 of 3 components. For the next RoundsOfBonusItems rounds, gain a copy of that component.
Salvage Bin
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Savings Account
After you earn GoldRequired gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.<br><br><tftitemrules>Gold earned: @TFTUnitProperty.item:TFT_Augment_SavingsAccount_Tracker@</tftitemrules>
Second Wind II
After 10 seconds of combat, your team heals 60% of their missing Health.
Sentinels of Light
Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna.<br><br>
Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Side Effects
When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.
Silco's Revenge
Zaunites explode into Shimmer on death, dealing 30% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
Slammin'
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slammin'+
Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Solo Plate
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.
Soraka's Boon
Your team gains 2 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.
Spear's Will
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.
Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.<br><br><tftitemrules>Fates Championship, 2021</tftitemrules>
Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Spirit of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for MissingHealth% of their missing Health.
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
Spreading Roots
Gain 2 random Emblems and 1 gold.
Spreading Roots+
Gain 2 random Emblems, a Reforger, and 2 gold.
Staffsmith
Gain 2 random completed items that build from Needlessly Large Rod.
Stars Are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Sunfire Board
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Swordsmith
Gain 2 random completed items that build from B.F. Sword.
The Big Bang
Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.
The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.<br><br><rules>Mogul's Mail gives gold as well as combat power.</rules><br><tftitemrules>Dragonlands Championship, 2022</tftitemrules>
The Ruined King
Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades.
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal damageamp1-damageamp4% more damage (based on Stage).
Thresh's Boon
Each round, roll a die. Get a bonus based on that roll.<br><br><rules><br>Health: @TFTUnitProperty.item:TFT17_ThreshGodAugment_Health@<br>Attack Speed: @TFTUnitProperty.item:TFT17_ThreshGodAugment_AttackSpeed@%<br></rules>
Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.
Treasure Hunt
Gain a locked chest each Stage between now and Stage MaxNumChests. Unlock each chest when you spend GoldNeededPerChest gold on Shop rerolls. These chests persist until opened.
Trifecta I
Gain numunits 3-cost champions.<br>Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Two Much Value
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.
Two Tanky
When you field exactly 2 copies of a champion, they both gain 600 Health. When one copy dies, the other gains a 40% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.
Two Trick
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
Unsealed From Steel
Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.
Urf's Gambit
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
Vampiric Vitality I
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
Vampiric Vitality II
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.
Varus's Boon
Your team gains 18 health for each total star level in your army, and your 5 cost odds increase by 2%.
Walk The True Path I
Gain a Lesser Champion Duplicator and a Yasuo. Reach level 10 and field 10 unique Ionians to unlock a Prismatic Upgrade.
Warlord's Honor
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.<br>(Current: @TFTUnitProperty.item:TFT_Augment_Warpath_DamageCount@)
Wild Growth
3-star Yordles become massive, moving slower but gaining 15% Health and 35% Attack Damage and Ability Power. Gain a Rumble and Lulu.
Worth the Wait
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.<br><br>Champion: @TFTUnitProperty.item:TFT_Augment_WorthTheWait@
Woven Magic
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max @TFTUnitProperty.trait:TFT_Augment_TheVidalion_NumComponents@/3).<br><br><rules>Mana spent: @TFTUnitProperty.trait:TFT_Augment_TheVidalion_TrackedMana@/2200</rules>
Yasuo's Boon
Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold.
Yasuo's Share The Spotlight
Yasuo's hexes also affect adjacent units at 100% effectiveness.
You Have My Bow
Gain a Recurve Bow. Your team gains 12% Attack Speed.
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.<br><br>Champions: @TFTUnitProperty.item:TFT_Augment_ExaltedAdventure_Champs@, @TFTUnitProperty.item:TFT_Augment_ExaltedAdventure_Champs2@, @TFTUnitProperty.item:TFT_Augment_ExaltedAdventure_Champs3@
At What Cost
Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.
Band of Thieves II
Gain 2 Thief's Gloves. After 8 player combats, gain another.
Band of Thieves II+
Gain 2 Thief's Gloves. After 6 player combats, gain another.
Band of Thieves II++
Gain 2 Thief's Gloves. After 3 player combats, gain another.
Baron's Lair
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.<br><br><tftitemrules>TFT Paris Open, 2025</tftitemrules>
Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Binary Airdrop
Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random component now.
Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Bronze For Life II
Your team gains 3% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.<br><br>Damage Amp: @TFTUnitProperty.item:TFT_Augment_BronzeForLife_CurrentDamageAmp@%<br>Armor and Magic Resist: @TFTUnitProperty.item:TFT_Augment_BronzeForLife_CurrentDurability@
Build a Bud
Gain a random 3-star 1-cost champion. Gain 8 gold.
Buried Treasures
Gain a random item component now and at the start of the next 5 rounds.
Call to Chaos
Gain a powerful and random reward.<br><br>Reward: @TFTUnitProperty.item:TFT11_Augment_CallToChaos@
Celestial Blessing III
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
Chosen Wolves
Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage.
Comeback Story
Your team gains 5 Health and 0.4000000059604645% Attack Speed per missing player Health.<br><br>@TFTUnitProperty.item:TFT_Augment_ComebackStory_Tooltip@
Commerce Core
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
Component Heist
After NumberOfCombats player combats, gain 1 of every item component. Gain a random component now.<br><br>@TFTUnitProperty.item:TFT_Augment_MuseumHeist_TooltipTRAKey@ @TFTUnitProperty.item:TFT_Augment_MuseumHeist_CompleteTRAKey@
Construct a Companion
The next 1-cost champion you buy is 3-star. Gain 2 gold.
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Cursed Crown
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Dragonguards
Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV.<br><br>
Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Forge a Friend
The next 1-cost champion you buy is 3-star. Gain 2 gold.
Forged in Strength
Gain 1 random Artifact. When you drop below 40 Health, gain 3 more random Artifacts.<br><br><tftitemrules>Remix Rumble Championship, 2023</tftitemrules>
Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.
Going Long
You no longer gain interest. Gain 13 gold now. Round start: gain 4 XP.<br><br><rules>Interest is extra gold you gain per 10g saved.</rules>
Golden Gamble
Gain gold gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.<br><br>@TFTUnitProperty.item:TFT_Augment_GoldenGamble_Tooltip@
Golden Gamble+
Gain gold gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.<br><br>@TFTUnitProperty.item:TFT_Augment_GoldenGamble_Tooltip@
Golden Gamble++
Gain gold gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.<br><br>@TFTUnitProperty.item:TFT_Augment_GoldenGamble_Tooltip@
Growth Mindset
Gain 50 XP.
Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.
Hedge Fund
Gain 25 gold. Your max interest is increased to 10.<br><br><rules>Interest is extra gold you gain per 10g saved.</rules>
Hedge Fund+
Gain 30 gold. Your max interest is increased to 10.<br><br><rules>Interest is extra gold you gain per 10g saved.</rules>
Hold the Line
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Invested+
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Jeweled Lotus II
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and <TFTKeyword>Precision</TFTKeyword>.<br><br>{{TFT_Keyword_Precision}}
Just Hit
Gain a Champion Duplicator, NumRolls Shop rerolls, and 3 gold.
Level Up!
When you buy XP, gain an additional 2. Gain 10 immediately.
Living Forge
Gain an Artifact anvil now and after every NumberOfCombats player combats.<br><br><rules>Artifacts are more powerful items with a unique effect.</rules>
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lucky Gloves+
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.<br><br>At the start of the next 2 stages, gain the package again.
Min-Max
Gain a Golden Item Remover and 4 random components.<br><br><rules>Golden Item Remover is a Magnetic Remover with infinite uses.</rules>
Money Monsoon
Gain 7 gold now and every round for the rest of the game.
New Recruit
Gain +1 max team size and a Champion Duplicator.
Nine Lives
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Pandora's Items III
Round start: items on your bench are randomized. <br><br>Gain 1 random Radiant item.
Prismatic Destiny
Gain a random Prismatic Augment and 3 gold.
Prismatic Destiny+
Gain a random Prismatic Augment and 7 gold.
Prismatic Ticket
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Radiant Rascal
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.<br><br><rules>Radiant items are very powerful versions of completed items.</rules>
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.<br><br><rules>Radiant items are very powerful versions of completed items.</rules>
Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain <TFTKeyword>Precision</TFTKeyword>.<br><br>{{TFT_Keyword_Precision}}
Secrets of the Sands
Gain 10 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.
Shimmerscale Essence
Gain a Mogul's Mail. In combatnum rounds, gain a Gamblers Blade.<br><br><rules>These items give gold as well as combat power.</rules>
Soul Awakening
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Spoils of War III
Enemies have a 40% chance to drop loot when killed.
Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.<br><br>At the start of the next 2 stages, gain that 4-cost champion again.
Subscription Service
Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Sweet Treats
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.<br><br>Health Gained: @TFTUnitProperty.item:TFT_Augment_SweetTreats_TeamHealth@<br><br><tftitemrules>Magic N' Mayhem Tactician's Crown, 2024</tftitemrules>
Sword Overflow
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
Tactician's Kitchen
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
The Axiomata
Gain 3 random elemental hex augments. Future augment rounds instead grant you items and gold based on the augment's tier.
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
The Trait Tree
Gain 3 random Emblems, a Reforger, and 2 gold.
The Trait Tree+
Gain 3 random Emblems, a Reforger, and 4 gold.
The World Runes
Gain 2 Emblems from random Region traits. Gain 2 XP every player combat, increased to 6 XP if 4 or more Region traits are active.
Tiniest Titan
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.
Tiny, but Deadly
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Trifecta II
Gain numunits 3-cost champions. Allies gain 5% Attack Speed. <br>Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Urf's Grab Bag
Gain 1 Spatula, 3 random components, and 5 gold.
Walk The True Path II
Gain 2 Lesser Champion Duplicators, a Yasuo, and a B.F. Sword. Reach level 10 and field 10 unique Ionians to unlock a Prismatic Upgrade.
Wand Overflow
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. @TFTUnitProperty.item:TFT_Augment_WeStickTogether_Tooltip@<br><br><tftitemrules>Into The Arcane Tactician's Crown, 2025</tftitemrules>
Win Out
When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 6 XP now.
Wise Spending
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.
Worth the Wait II
Gain 2 copies of a random unittier-cost champion. Gain another copy of them at the start of each round for the rest of the game.<br><br>Champion: @TFTUnitProperty.item:TFT_Augment_WorthTheWait@