B
10 Riftbeast
Fast 9Medium
Positioning
Core board, then the guide's late game units:
Roster
GnarGnar
Elder DragonElder Dragon
BramblebackBrambleback
SentinelSentinel
TaricTaric
KrugKrug
Mama BeakMama Beak
ScuttlecrabScuttlecrab
GrompGromp
MurkwolfMurkwolf
PebblesPebbles
Active traits
Items
Take them in this order
Recommended augments
EconItemsCombat
Units
Early units
CinderlingCinderling
PebblesPebbles
ScuttlecrabScuttlecrab
YorickYorick
Stage tips
General. Alpha Mark the Elder Dragon. Strong with any augment that gives you +1 team size so you can fit in another carry.
Stage 2. Slam items aggressively and play for full win streak with Riftbeast items. Ideal opener will be Riftbeasts featuring Cinderling / Gromp / Mama Beak carry.
Stage 3. Continue prioritize win streaking. If you have an econ augment, you can go Fast 7 (before 3-3) to maintain win streak if needed.
Stage 4. You can start losing rounds while focusing on econ. Fast 9 by the beginning of Stage 5 and look for your 5 costs. You want around 70g+ minimum for the rolldown.
