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Positioning

Core board, then the guide's late game units:

Roster

Active traits

Items

Recommended augments

EconItemsCombat

Units

Early units

Stage tips

General. Alpha Mark the Elder Dragon. Strong with any augment that gives you +1 team size so you can fit in another carry.

Stage 2. Slam items aggressively and play for full win streak with Riftbeast items. Ideal opener will be Riftbeasts featuring Cinderling / Gromp / Mama Beak carry.

Stage 3. Continue prioritize win streaking. If you have an econ augment, you can go Fast 7 (before 3-3) to maintain win streak if needed.

Stage 4. You can start losing rounds while focusing on econ. Fast 9 by the beginning of Stage 5 and look for your 5 costs. You want around 70g+ minimum for the rolldown.