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UniversityScouting and flexLesson 1 of 43 minute read

What to scout, and when

Scouting answers three questions: who is on what you need, how strong you are against the lobby, and what you have to beat. Each has its moment.

Checked for patch 18.4. The numbers come from the live Set 18 data and follow every patch.

The idea

Scouting is reading the other boards in your lobby. It costs nothing but a few seconds, and it answers three questions your own board never can: who else is on what you need, how strong you are against everyone else, and which boards you still have to beat. Each question has its moment.

Early on, boards are a mix of whatever players happened to hit, so read them lightly. Note who holds pairs of the units you are collecting and who is already strong enough to win streak. Nothing on the board is a commitment yet, theirs or yours.

Before you commit, look for carries. Damage items stacked on one unit tell you what a player is building far better than the units around it. If the line your items point to is already taken, this is the cheap moment to find out, before the gold and the items have gone into it.

Before every big roll, scout again, benches included. Your odds are copies: there are 10 of each 4-cost in the whole game, a 2-star holds 3 of them, and a copy on a bench is as gone as a copy on a board. Look at who else is about to roll for the same units too. A player with gold and your carry takes copies the moment they roll, so whoever rolls first finds more.

Strength decides what your gold is for. If yours is the weakest board and your health is going, spend to stabilize. If you beat most of the lobby, you can save and level on your own schedule. The game review marks the result of misjudging it: finishing behind the top of the lobby, on level or on the strength of the main carry.

Late in the game, scout before each fight for the boards that can still beat you, and set your board up against them, not against the ones you beat anyway. Placing units against what you scouted is the Positioning track's subject.

See it live

Pick the comp you are aiming for, then scout a lobby. The players are made up; how often each comp shows up is how often ranked players play it this patch, and the pool and placements are this set's.

The comp you are aiming for

Before you look at a single board: Elder Dragon carries 10% of the boards on current comps. With 7 other players choosing the way ranked players do now, at least one of them builds it in 54% of lobbies. Only scouting tells you whether yours is one of them.

Your lobby, scouted

  1. Player 2Elderwood Ezreal
  2. Player 3Inferno Elder DragonYour comp
  3. Player 4Blossom Karma
  4. Player 5Blossom Sett
  5. Player 6Spellweaver Ahri
  6. Player 7Lunar Aphelios Nidalee
  7. Player 8Elderwood Ezreal
One other player builds Elder Dragon. If each holds a 2-star, 6 of the 9 copies are left for you. Boards whose carry 1 other player also built average 4.7, against 4.4 with nobody else on it.

The rule of thumb

Scout before you commit, again before every roll, and before every late fight: copies first, then strength, then matchups.

Check yourself

Your turn

When does a look around the lobby pay the most?

Pick an answer.