Skip to content
hexkeyHexKey home
UniversityFundamentalsLesson 4 of 113 minute read

Your opener

The first stage hands you a few units and components. Buy pairs, play the strongest board you have, and keep the bench for what pairs or fits.

Checked for patch 18.5. The numbers come from the live Set 18 data and follow every patch.

The idea

The first stage is played against monsters, and it hands you your first gold, units and item components. What you build from them has one job: win the first fights of stage 2, or lose them cheaply, since those fights start your streak.

Early shops are almost all cheap units: at level 3 a 1-cost fills 75% of every shop slot. Cheap units also have the most copies, 29 of each 1-cost, so a unit you hold two of, a pair, usually finds the copy that makes it a 2-star (3 copies). A 2-star is the biggest upgrade an early board can get, so buy pairs, and buy a second copy of a unit you hold over a first copy of one you might use later.

Play the strongest board you have, not the comp you hope to end on. Early fights are won by 2-stars and by units that share a trait, and those are rarely the units your comp finishes with. That is fine: they hold your health and your streak while the real comp comes together, and they go once it does.

The bench holds 9 units beside the board, and in stage 2 it fills fast. Keep pairs, units your items or early upgrades point to, and what is on your board. A single that fits none of these is gold standing still, so sell it: a 1-star unit sells back for what you paid, and selling one you might want later only costs the chance to find it again.

Between stages the carousel offers every player a champion holding an item, and players with less health pick first. Early on, the item is usually worth more than the unit: a component that fits many comps keeps them open, the way Slam or hold shows.

See it live

The chance a pair finds its third copy in ten gold of shops at level 3, on the 1-cost the most current comps open with. Then the cheap units the most early boards play.

A pair of Yorick, the 1-cost on the most early boards of current comps.

Chance to hitYorick1 copyLevel 310 gold

77.2%

ReliableYou find it in about 77 of 100 rolldowns like this.
Chance of at least
1 copy77%
2 copies42%
3 copies16%
4 copies4%
5
Rolls
Yes
Even odds already
27
Copies left in the pool
No gain
Level up first

Copies sitting in other players' shops can lower this a few points in a contested lobby. Wisps aren't counted: these chances assume five champions in every shop.

Open this spot as a full page
Common spots
Player levelSets the shop odds
Unit costChance per shop slot at level 3
Champion29 copies of each 1 cost in the pool
CopiesTwo star takes 3, three star takes 9. 27 left to find.
You hold
2
You need
1
ContestedCopies on other players' boards and benches
0
Gold5 rolls at 2 gold each
050100150200
Other 1 costs gone354 of 406 1 cost copies still in the pool
50
ExperienceToward level 4, bought 4 at a time
0of 6

The 1-cost and 2-cost units played most often on the early boards of 53 current comps.

  1. Yorick1-cost25 of 53
  2. Karma1-cost18 of 53
  3. Rakan1-cost17 of 53
  4. Yunara2-cost15 of 53
  5. Ornn1-cost12 of 53
  6. Xayah1-cost12 of 53
  7. Shen2-cost11 of 53
  8. Varus1-cost8 of 53

The rule of thumb

Early on, buy pairs and play the strongest board you have; keep what pairs or fits your items, and sell the rest.

Every rule of thumb, on one page

Check yourself

Your turn

Stage 2. Your bench is full, you hold a pair of a 1-cost, and the shop shows its third copy. What do you do?

Pick an answer.